

We're often giving away more and more (if not all) of our content for free, hoping to monetize users later down the line.Īt the time writing, Valve's Steam dominates publishing on PC, while Sony, Microsoft, and Nintendo keep fighting for their share of the console pie. Welcome to the games industry! It's an ever-changing world where competition is fierce, publishing platforms and business models come and go (crowdfunding has appeared and seemingly peaked in just a few years), whole genres of products disappear (only to be revived or reinvented 15 years later), and big publishers and small independent studios alike fight for an ever-limited resource: player attention. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended.Īs the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.Ĭhapter 1. Introducing the Game Production Process You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players.

You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games.

Practical Game Design covers the basics of game design one piece at a time. If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms.
